Previously.. On ArDiGames
2008-12-09 15:10:04
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Welcome to Imperial Domination II!
If you played it's predecessor you know the basic ideas behind this strategy game. It's turn-based and the ultimate goal is to conquer all provinces. But there is more to it than it seems. You have to keep an eye on the population of the provinces you control in order to prevent revolts and to get the maximum out of them. Especially this part of Imperial Domination will be enhanced in this sequel.

This is a screen of the current version of the game. Let me explain what you see. The screen is focused on Italia, one of the provinces controlled by the Roman Empire, in this case the player. You see on the map the different provinces and the color of the faction that controls it. Next to the name is an icon of the resource found in the province (more about resources in another update).

In the lower part of the screen you see the Gui. At the left side is the minimap and at the right side you find information about the current player. The four icons open from left to right: the knowledge screen (more about this in another update), the finances screen, the diplomacy screen, and statistics. The purpose of the end turn button is clear I think.

But the most interesting part, at least I think so, is the middle part of the Gui. This shows the information about the selected province. The three bars at the left show the three most important aspects of the province, the order, growth and income. The bars show what in the province has influence on these aspects. The income bar for example has two parts: Taxes and garrison costs. You can see the taxes are higher so the income is positive. More different influences will be added later like trade and corruption.

Another important aspect of a province is the population. The population is divided in workunits of 100 people. Workunits can be from left to right: Farmer, craftsman, citizen, scholar and aristocrat, each with it's own goal. In the beginning of the game you'll need a lot of farmers to get enough food but when you proceed and build better farms you can asign them to other jobs.

The last aspect of the province I will discuss in this update is the garrison and the fleet. These are shown at the bottom of the Gui. Each faction has the possibility to train peasants and hunters, the basic units. But all factions have 5 unique units which become available for training when the game proceeds. Ships are the same for all factions.

The knowledge/construction part and the resource/trade part are the last two main features that are complete at this moment. I will discuss these in a next update.

It seems like I got quite a lot finished already but that's illusion. These are just the basics of the game. The biggest problem will be to create the AI which has to be able to master all levels of strategy of this game. Furthermore I'm not sure how to deal with battles but I think I will make them playable. This will mean a lot of extra work (basically a complete extra game). So who knows when and how (and if) this game will be finished.
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